
------General Info--------------------------------------------------

Title           :  CS_COVE
Filename        :  CS_COVE.bsp
Author          :  Graham 'RipTorn' Aldridge
Author Email    :  rip.torn@voyager.co.nz
Author ICQ      :  71302417

------Map Description-------------------------------------------------
Size: large
Total poly count: 9000

CT starts: 12 (two groups of 6 at opposite ends of the map)
T starts: 12 (10 around the huts and two in the tunnels)


------Known bugs----------------------------------------------------

The water appears 'solid' in software. In hardware, however, there 
are shadows cast on the water's surface. This is not a tactical bug, 
nor a mapping bug. It's a Half-Life bug.

Decals appear bigger/smaller in software on certain surfaces, this is a polygon 
reduction method, and is well worth the visual sacrifice. It reduced polygon
counts in some areas by up to 50%.

------Play Information-----------------------------------------------

Deathmatch      :  no
TeamPlay	:  Yes
Single Player   :  no
How Many Players:  8-24 (only 24 player starts) -I would recommend a limit of 16

------Construction---------------------------------------------------

Base            :  built (very slowly) from scratch.
Editor(s) used  :  WorldCraft 2/2.1/3.3
Time to Complete:  12-15 weeks (tweaking) - 20 weeks for original (give or take a year)

No pre-fabs were used in this maps construction.

Original Version Construction Machine: Cyrix 233 (non-MMX :) 64mb ram

Compile Machine :  PIII-533eb, 256MB RAM

Compile time:

HLCSG: 184s (3m)
HLBSP: 170s (3m)
HLVIS: 1330s (22m) - (while multi-tasking - usually about 8m)
HLRAD: 5008s (1h, 23m)

TOTAL: 6492s (1h 48m)


Playtest time   :  It never ends. this map has been 'nearly finished' for longer
than I can remember.


------Thanks-------

------Testing------
Borris (aka wingnut)
Duncan
Callum
Reido (aka Andrew) 
Tim (aka eric)
all the other fellas I've forgoten to mention.

-----Those who suffered the 'beta' version------

All the guys at the Anarchy Design mapping forum who bothered to read my post's.


-----And finally----
CS team. No question. Awesome mod.
ohh, and Valve. Couldn't forget valve.


------Copyright-Permissions------------------------------------------
Copyright 2000 Graham Aldridge.  You may not use this map as a base to build 
other levels. You may not edit or use any part of this archive, file(s) or map
for anything other than its intended purpose. You may not print, then burn this
document, burning creates lethal carbon monoxide gas, which if inhaled, will
make you fall asleep, never to wake again. 
=====================================================================